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Where's wataru?

  • If you are troubled by the lack of updates from this talented developer, know that you are not alone. I have looked into the matter myself recently in hopes of putting the community's fears to rest. My quest for answers brought me to the staff list over at the 2kki HQ, where I discovered the following...:

    ...Wataru left the project in May.
    Sorry but Wataru wants nothing to do with 2kki any more
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    • Huh. Well that's a little disappointing. I definitely have the unpopular opinion when it comes to wataru's maps, but the tilesets for them were definitely well crafted.

      It's a pity, since those areas will now just be deserted forever unless someone goes about adding actual events to them, which funnily enough is exactly my problem with them.

      The forest pier's small interactions with the environment and big hidden shoal gimmick showed a ton of promise from wataru as their first contribution, but the like 30 that would follow are all just kinda beyond empty.

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    • LainIwakura wrote:
      Huh. Well that's a little disappointing.

      I definitely have the unpopular opinion when it comes to wataru's maps, but the tilesets for them were definitely well crafted.

      It's a pity, since those areas will now just be deserted forever unless someone goes about adding actual events to them, which funnily enough is exactly my problem with them.

      The forest pier's small interactions with the environment and big hidden shoal gimmick showed a ton of promise from wataru as their first contribution, but the like 30 that would follow are all just kinda beyond empty.

      Although I wasn't taken with wataru's maps either (his most memorable were generally among the more frustrating to navigate), he certainly had some eye for detail.

      There is, however, a silver lining to this unfortunate turn of events, located right at the top of version 0.105's change log. Across from wataru's name, you'll see a string of characters to the effect of 「改変自由です」--that is, anyone is "free to modify [his] content" as they wish.

      I've been dying for closure on Hidden Shoal's Poniko gimmick, too! Uboa-style events are easily my favorite part of any YN fangame; it's a shame that 2kki should still lack one after all these years... (Well, at least we still have oudn's oh-so-lovable Dog Uboa.)

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    • What a genuine shame... He was by far my favorite map creator, for a long while I played the game solely to explore his maps. Really sad to hear he's left the project, I'd have killed to see more of his brilliant work. 

      Oh well. 

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    • I saw that some people complaining about the fact that wataru maps is much desolate, withou many things to interate or events, but in term of quality and atmosphere his maps is the best ones of the game. It is a great loss to the 2kki.

      I hope that Spelude refine their maps at least, the work of that guy is too much Meh, using real photos, collages and sprites did in MSpaint, with poor quality :(

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    • Well, i actually loved wataru maps, the music and the scenery where beautiful and i keep going to them a lot. Maybe he can get back or something, maybe he's just busy with real stuff, i just hope he (she?) didn't left forever.

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    • Bakano Weeby wrote:
      Well, i actually loved wataru maps, the music and the scenery where beautiful and i keep going to them a lot. Maybe he can get back or something, maybe he's just busy with real stuff, i just hope he (she?) didn't left forever.

      Agreed, every one of their maps have such a distinct atmosphere that no other maps in the game meet in my opinion. They feel more like their own journey and once you start it's hard to finish until you reach the end. The journey from the beginning of the game all the way to the Depths is my favorite run of this game in general.

      Seriously hope he comes back in the future. 

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    • I remember a couple of Uboachan anons claiming that they messaged him over pixiv several months ago. (I'm going to assume the anons who asked knew enough Japanese to sufficiently do so.) Strangely enough, he would usually respond that he was trying his hardest to get new content out as soon as possible. That was back in March, though.

      I wonder if wataru made his decision for fear of not being able to live up to the community's expectations. No one benefits from adhering to such high standards--no one. (It must've been pretty bad for him to delete his pixiv account before calling it quits.)

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    • Kitsune-no-kamisama wrote:
      I remember a couple of Uboachan anons claiming that they messaged him over pixiv several months ago. (I'm going to assume the anons who asked knew enough Japanese to sufficiently do so.) Strangely enough, he would usually respond that he was trying his hardest to get new content out as soon as possible. That was back in March, though.

      I wonder if wataru made his decision for fear of not being able to live up to the community's expectations. No one benefits from adhering to such high standards--no one. (It must've been pretty bad for him to delete his pixiv account before calling it quits.)

      Damn... that's why i couldn't find his pixiv account, i tried searching it like a few months ago. Sad, but maybe he'll come back, MAYBE ;w; 

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    • 189.63.115.10 wrote:
      I saw that some people complaining about the fact that wataru maps is much desolate, withou many things to interate or events, but in term of quality and atmosphere his maps is the best ones of the game. It is a great loss to the 2kki.

      I hope that Spelude refine their maps at least, the work of that guy is too much Meh, using real photos, collages and sprites did in MSpaint, with poor quality :(

      Despite the gripes I have with Wataru's maps (frustrating navigation at times and the large amount of seemingly unfinished pathways that plague the game overall), these are no doubt my favourite maps next to 710 (who also should really return and finish his maps, however the changelog seems to say others are free to modify with permission) and it's a shame if he won't come back.  I just wish that I could be talented enough to finish these maps.  It would be nice to see anyone add something to these maps, however, these current devs, probably do not have the time/will to fix up someone else's maps.  Even if they do, they would likely not quite live up to Wataru's level unless their game dev selves live and breathe these maps for hours on end to get a proper feel for it.  As for them being desolate, I really think that is the whole point to Wataru's maps in general, to be bleak, deserted, and very atmospheric; to be like the remnants of a once flourishing civilization.  Hell, that is one of the main reasons for Yume Nikki and its fangames, to explore scenery and be lost in another world.  I do not see why anyone should complain about Wataru's maps being bleak and deserted when that's the whole gimmick to them.  However, I cannot cry enough about these coned pathways that never recieve destinations, like at the end of the Rose Church.

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    • 172.249.139.87 wrote:
      189.63.115.10 wrote:
      I saw that some people complaining about the fact that wataru maps is much desolate, withou many things to interate or events, but in term of quality and atmosphere his maps is the best ones of the game. It is a great loss to the 2kki.

      I hope that Spelude refine their maps at least, the work of that guy is too much Meh, using real photos, collages and sprites did in MSpaint, with poor quality :(

      Despite the gripes I have with Wataru's maps (frustrating navigation at times and the large amount of seemingly unfinished pathways that plague the game overall), these are no doubt my favourite maps next to 710 (who also should really return and finish his maps, however the changelog seems to say others are free to modify with permission) and it's a shame if he won't come back.  I just wish that I could be talented enough to finish these maps.  It would be nice to see anyone add something to these maps, however, these current devs, probably do not have the time/will to fix up someone else's maps.  Even if they do, they would likely not quite live up to Wataru's level unless their game dev selves live and breathe these maps for hours on end to get a proper feel for it.  As for them being desolate, I really think that is the whole point to Wataru's maps in general, to be bleak, deserted, and very atmospheric; to be like the remnants of a once flourishing civilization.  Hell, that is one of the main reasons for Yume Nikki and its fangames, to explore scenery and be lost in another world.  I do not see why anyone should complain about Wataru's maps being bleak and deserted when that's the whole gimmick to them.  However, I cannot cry enough about these coned pathways that never recieve destinations, like at the end of the Rose Church.


      I'd also like to comment that Spelude's ways of making certain maps are indeed amateur.

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    • I wonder if wataru made his decision for fear of not being able to live up to the community's expectations. No one benefits from adhering to such high standards--no one

      Well, wataru leaving the community bcause their maps have highter quality than the others doenst make much sense. maybe have something else as a reason.

      I personally prefer a bunch of finished wataru's maps, than many maps from other developers, with amateur quality.

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    • 172.249.139.87 wrote:
      172.249.139.87 wrote:
      189.63.115.10 wrote:
      I saw that some people complaining about the fact that wataru maps is much desolate, withou many things to interate or events, but in term of quality and atmosphere his maps is the best ones of the game. It is a great loss to the 2kki.

      I hope that Spelude refine their maps at least, the work of that guy is too much Meh, using real photos, collages and sprites did in MSpaint, with poor quality :(

      Despite the gripes I have with Wataru's maps (frustrating navigation at times and the large amount of seemingly unfinished pathways that plague the game overall), these are no doubt my favourite maps next to 710 (who also should really return and finish his maps, however the changelog seems to say others are free to modify with permission) and it's a shame if he won't come back.  I just wish that I could be talented enough to finish these maps.  It would be nice to see anyone add something to these maps, however, these current devs, probably do not have the time/will to fix up someone else's maps.  Even if they do, they would likely not quite live up to Wataru's level unless their game dev selves live and breathe these maps for hours on end to get a proper feel for it.  As for them being desolate, I really think that is the whole point to Wataru's maps in general, to be bleak, deserted, and very atmospheric; to be like the remnants of a once flourishing civilization.  Hell, that is one of the main reasons for Yume Nikki and its fangames, to explore scenery and be lost in another world.  I do not see why anyone should complain about Wataru's maps being bleak and deserted when that's the whole gimmick to them.  However, I cannot cry enough about these coned pathways that never recieve destinations, like at the end of the Rose Church.

      I'd also like to comment that Spelude's ways of making certain maps are indeed amateur.

      honestly though, spelude is one of my favorites, his maps are very colorful but I do have some problems with them. i wish the fantasy library was re-added.

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    • I agree, Spelude is honestly pretty good, at least as far as the actual visual design is concerned. The art is simple yet elegant in its own way. There is one problem with it though, and that's that although this doesn't show up often, sometimes the panoramas Spelude uses aren't continuous, so you can see them immediately jump from one panel to the next panel. This is most obvious in Neon Candle World, but it's also present in Blue Orb World.

      That said though, if you ask me what Spelude's real strength is, it would be her music. I seriously can't think of a single one of her worlds that doesn't sound plain amazing.

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    • わたる ◆6qzWdJnW.25N 2017/03/31(金) 06:38:22.32 ID:aIPQtWDs
      お久しぶりです。

      今年中に最後の更新をしてそれを以って正式な引退とさせていただきます。
      割り当て内の未使用マップは使用しますのでそのままでお願いします。

      Oh my, oh my. Guess who broke the radio silence all of a sudden.

      «I'm going to release a final update this year»

      Ye of little faith, repent, for our Lord and Savior has returned to deliver 2kki from the stagnation, and also do something about those obnoxious traffic cones. Man, between this and the incoming 710's update, it's gonna be quite a show.

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    • 176.59.66.49 wrote:
      わたる ◆6qzWdJnW.25N 2017/03/31(金) 06:38:22.32 ID:aIPQtWDs
      お久しぶりです。
      今年中に最後の更新をしてそれを以って正式な引退とさせていただきます。

      割り当て内の未使用マップは使用しますのでそのままでお願いします。

      Oh my, oh my. Guess who broke the radio silence all of a sudden.

      «I'm going to release a final update this year»

      Ye of little faith, repent, for our Lord and Savior has returned to deliver 2kki from the stagnation, and also do something about those obnoxious traffic cones. Man, between this and the incoming 710's update, it's gonna be quite a show.

      PRAISE THE MIGHTY WATARU!

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    • is it bad that the main thing i'm hoping for is for wataru to make his worlds not so incredibly hard to get to

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    • is it bad that the main thing i'm hoping for is for wataru to make his worlds not so incredibly hard to get to

      It's not hard at all after you visit them at least once. You can easily get to Forest Pier from Urotsuki 's Dream Apartaments or to Abandon Factory from Neon World (that one is more complicated) and then travel as where as you want.

      And isn't that his visit card? Like a reward for those, who like to explore.

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    • Perhaps?

      I don't mind them being really deep, there have been plenty of deep worlds I've enjoyed, like the Buried and Broken Cities. it's just that they seem a little... esoteric.

      Another thing I'm not as much of a fan of is that they seem a little... stringy? Like pretty much the entire way his worlds are laid out is it's one giant chain of worlds, with a few branches here and there, almost none of which connect back to the main blob. I suppose I'm saying I don't mind them being deep, I think what I don't like is that they're so... isolated.

      For an example of that kind of series of worlds done right, there's the plant- themed worlds in .flow. Like Wataru's worlds, they're all in a line, starting at Plant Labyrinth (Past) and continuing down until you reach the Overgrown Islands. Granted, there's only two worlds in between, but my point is this: those worlds are still deep, they're still rewards for exploring, but they're also integrated into the rest of the game. Of the four worlds in the chain, three of them can be accessed from an unrelated world, through connections that, just as you described, become easier to find the more you explore the plant worlds. It's Wataru, still the same value of finding a deep world, but with Wataru, you're not guaranteed to find a way in even if you do explore.

      Which brings me of the possibility of the last, unused Nexus connection becoming a path to Neon City, a possibility I've been nurturing for the past few days. I'll admit, that one is actually unrelated to making Wataru's worlds easier to access (It's really more about the other world Neon City is connected to, Square-Square, and its connections) but I do feel like it would maybe get people to consider integrating Wataru's worlds a little more. Besides, even if you just gave the nexus connection to Abandoned Factory, people still have to explore to see all of his other worlds, don't they?

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    • I dunno. Maybe i'm some kind of masochist, but i like that his worlds hidden so deeply. And also i like that his worlds connected only between and nowhere else. (not to mention maps that connected to another developer's maps to just reach them) 

      It's 4:19am and i'm thinking for 20 minutes to come up with the right responce to you, and i still can't came up with one. I got your idea that you don't like that wataru is isolated and being connected only to his worlds, but for me (and not only) that's the charm of his works. It's like a separated different story inside a big game like this.

      He left, and now his worlds is a big unfinished story. I hope this his last -silent sobs- update reveal the true identity of his idea and remove this STUPID CONES. And maybe add that thing that you was talking about.

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    • To be fair, really deep worlds have their charm. Depths and Rose Church would lose a lot of their value and meaning if they were easy to access.

      Besides, back to .flow, that fangame isn't exactly innocent either when it comes to deep worlds. One world, called the Vomitgirl Area, can only be accessed once you've eaten cake at the Sugar Hole five times, then you need to interact with a specific NPC in the Love Hotel who will trigger a full screen event, IF you have done the aforementioned eating five slices of cake. And even once you do get this fullscreen event to trigger, it still may not actually take you to the Vomitgirl Area. But as a result, like with Depths and Rose Church, Vomitgirl Area is actually quite special because of how deep it is, and it makes visiting it a bit more valuable.

      But yeah, I agree, those cones need to go.

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    • Oh that's great Wataru and apparently 710 is coming back for one last finale.  Hopefully, ALL cones are gone.  It's time something get's finished. 

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    • At the very least, I hope the important ones are gone. Even if it's just a bunch of connections to all the other worlds, and nothing actually new was added, I'd be pretty happy to see them go.

      (Yes, I know I just said I wish Wataru's worlds were more integrated. Doesn't mean I wouldn't like to see this update introduce some actually new content.)

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    • Lips McGee wrote:
      At the very least, I hope the important ones are gone. Even if it's just a bunch of connections to all the other worlds, and nothing actually new was added, I'd be pretty happy to see them go.

      (Yes, I know I just said I wish Wataru's worlds were more integrated. Doesn't mean I wouldn't like to see this update introduce some actually new content.)

      That would be nice in a way to have the cones connect to existing areas on the basis of them just getting out of the game, however, for their last update, I don't know how I feel about that; being that it is their last time creating content.  Ought to end on a good note.  One thing for sure is that in Wataru's worlds, there are also several pathways that look like they could lead somewhere, but don't.  Wataru could really do something with that imo, like the green gate in the Radiant Ruins.

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    • Apparently 710 and wataru are both coming back to release an update.

      Well this is a pleasant surprise.

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    • Wataru is coming back? WATARU IS COMING BACK!?

      HAIL WATARU!!!

      (and once again, SCREW THOSE CONES AND SIGNS.)

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    • where you guys saw that wataru and 710 will return? i'm very curious about it.

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    • Well, I've pretty much copy-pasted wataru's message from 2ch. That's his tripcode if I remember correctly, so the message is authentic. As for 710, to be fair, I've never heard of him retiring. He always said he's going to do one final update, even his Twitter states it.

      Speaking of said update, there's a page for requests on 2kki HQ, and a month ago 710 has posted a request for music for credits roll – get this – 8 to 10 minutes long. Can you imagine what could it be in the end? wktk all the way.

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    • Lips McGee wrote:
      That said though, if you ask me what Spelude's real strength is, it would be her music. I seriously can't think of a single one of her worlds that doesn't sound plain amazing.


      I concur, I was honestly in awe when I first heard her music. I would even go as far to call her the Wataru of music in the Yume 2kki team. Songs 21-1,2,3 and 444 share an incredible leitmotif.

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    • eh, she dont have the creation skills to match the overall quality, but her musics are at least subtle.

      but she really created that music? i've saw that some musics of this game was taken from that free-to-download BGM websites, the deciding street theme is one of these.

      if she didn't compose the music, at least she have good taste to chose good ones for the game.

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    • Sonny.ggz wrote:
      but she really created that music? i've saw that some musics of this game was taken from that free-to-download BGM websites, the deciding street theme is one of these.


      Citation please?

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    • She seems to have a rather distinct style, so either she composed them all herself, or she picked songs that were entirely by the same artist.

      I can, at least, say this for the songs whose names contain "spelude". Neon Candle World, for example, uses a song from the e## series of songs (in this case, e26) and thus we can't be sure if Spelude composed it. She definitely has good taste in music though.

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    • I guess you won't be too happy to know that Spelude has called on her blog for removing her music entirely from the game. The time will tell whether the team will follow through, but this is what we have so far.

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    • Its my impression or These creators are very emotionally brittle and sensitive?

      it seems like everything can hurt them emotionally

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    • ...ok, yeah, that's just really disappointing.

      Why is Spelude so intent on getting away from the team anyways?

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    • The criticism really got to her, it seems.

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    • Hmm... well I think I'm feeling a bit sorry for her now. You know, even though I have also criticized her a lot, it was only about graphics, not the musics. 

      And if they remove the musics, then what about the maps? Will they be gone too?

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    • At least for now, there is one very, very important reason why Spelude can't remove all of her maps. One reason, which we have dubbed "Burial Desert".

      Spelude's worlds are clustered enough that she would only have to break a few connections to isolate every single one of them (in fact, as of 0.105f the only ones she needs to break are Graveyard World → Red Lily Lake, Intestines Maze → Hand Fields, and Library → Character Plains), but the problem is, if she did this, she'd end up taking Burial Desert, which Spelude had no part in making, down with them. So until Burial Desert gets another connection, Spelude's worlds are here to stay, simply out of respect that Burial Desert isn't her creation, and Anon has the authority over what happens to it, not her.

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    • Spelude has retired from the team, the "removal" is nothing more than a request. I don't think anyone is actually going to go through with it. Did you know, by the way, that shortly before retiring Wataru has declared an intent to remove all their maps too? A classic overreaction.

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    • Spelude worlds arent that good, but at least match with the graveyard world's overall quality and thw music is good, I dont mind if these worlds continues in the game.

      the only thing that mocks me is the excessive drama that was put over these creations.

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    • I know I talk about .flow a lot, but I feel like Spelude's worlds are a lot like worlds such as the Bone Maze. They're sort of like filler, not really containing much of the important or big events but still adding to the overall mood of the game.

      Spelude's worlds give the game a lot more of a dreamlike tone, as if the player is exploring a peaceful and tranquil, yet mysterious world, much like how worlds like Bone Maze give .flow's dream world a much darker tone. So I say they can stay.

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    • Call me a necroposter, but I kind of want to talk about something actually related to Wataru now. Does anyone know the story behind the Town Maze? Ever since it's been around a bunch of connections have been added and removed and as of now it's just totally inaccessible because they've all been removed. Does anyone here have any idea as to why this would have happened?

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    • Eh, who knows? The designers don't usually talk about the logic behind their decisions, wataru is no exception to that. Maybe he thought the area wasn't interesting enough, maybe it didn't blend well with the rest. As far as I remember, one section of Town Maze is still used as a transition between some areas, so it's not completely phased out yet. The rest only the man himself knows.

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    • Wait holy hell I know I'm late but Wataru's actually alive and doing one last update? If this means we're going to finally see what's in that hallway past the rose church and get all those cones out the way I'll be the happiest man alive. The man's a God, call him overrated or whatever but his maps have always left me spellbound, so glad to hear he's coming back for one last hurrah!

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    • I don't think Wataru is overrated. I DO think he is imperfect, as his worlds are a bit homogenous and often times hard to navigate. They are beautiful however, and intriguing in a lot of ways.


      By the way, I'll say it right now: I will give everyone here one virtual cookie for every traffic cone Wataru removes.

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    • Shouldn't say something like that, who can say how many traffic cones wataru will systematically decimate. You might fall into an unfathomable proverbial debt, unable to source enough cyberspace cookies to match the vast amount of cones that have been melted down & repurposed into the mandatory benches that each area must have now, for some ancient unspoken reason.

      If it doesn't come out does that qualify as having to provide negative biscuits back to the retailer? If it never gets finished you'll have to pay gross dividends to the metaphorical internet biscuit exchange. ;)

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    • Wataru doesn't even remove traffic cones, he only moves them out of the way, so… Although that certainly isn't going to work in the Rose Church.

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    • I somewhat liked the false shoal, is this type of work that I really wanted in the game.

      Speaking in wataru, He not begun to work in the game yet, right?

      If he want to add more worlds removing those traffic cones, adding npcs, events ,whatever, I can wait for more one year.

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    • What maps are you all personally looking forward to being completed by him? The journey to the Rose Church and that lit doorway being blocked by the cone has been on my mind for ages, that and the Depths with the possibility of going even deeper sounds amazing.

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    • I personaly can be amazed with any addition that he includes in his maps, but I think that Should be amazing if wataru finish that Church's path and/or put an event in the end of the depths, something that awakens urotsuki and gives an wallpaper, kura-puzzle, a theme, or something.

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    • Oh,yeah. Please just remove those god-amned cones and signs and then I'll be VERY happy. 

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    • Not too specific, but I'd just like anything even remotely resembling construction equipment blocking a pathway to be removed and to have a destination.  Although things like the barrier at the large elevator in the windmill bridge in Radiant Ruins isn't really a problem, since it doesn't denote an unfinished area.

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    • Truth be told, this is what I've consistently hated about Wataru's maps (even more than the excessive dark tint and obtuse pathing) – the fact that he uses traffic cones interchangeably as a WIP sign and as a part of the scenery. Really, the first time I've gone through the Wataruquest, the damn things killed all immersion for me. Though I guess at this point it's an integral part of the style and there's nothing to be done about it.

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    • 176.59.64.218 wrote:
      Truth be told, this is what I've consistently hated about Wataru's maps (even more than the excessive dark tint and obtuse pathing) – the fact that he uses traffic cones interchangeably as a WIP sign and as a part of the scenery. Really, the first time I've gone through the Wataruquest, the damn things killed all immersion for me. Though I guess at this point it's an integral part of the style and there's nothing to be done about it.

      It killed the immersion for you? I mean, I can sorta understand how but it never did anything of the sort for me. I'd say it actually increased the immersion for me because it always made me excited to know that there was still so much left to explore to come in the future. Best case this was done for me was at the end of the Rose Church, that dimly-lt path with the cone right in front of the bright door seriously made me feel spellbound in wondering what could be behind that door after such a long journey. 

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    • I have to ask why someone mentioned the False Shoal right in the middle of this conversation. (By the way, someone cursed that area in reference to GALAXY, but, yeah, GALAXY didn't make False Shoal. 710 did)

      I honestly do kind of hope he leaves behind a few traffic cones. I believe before some people he's left them in as places for other people to add worlds, and I actually do intend on adding a world connected to a blocked-off door in the Chaotic Buildings, so, yeah.

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    • Oh, that was me. I didn't know it was 710 by that time. (That area is still horrible to me though)

      I LOVE to see what would wait behind those things too. I hope wataru would do a great finale for us.

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    • Why do you not like it? I thought it was fine. (though unusually large even by 2kki standards)

      Ya know, just based off of the architecture, the back of the Rose Church looks like it would lead into some sort of bathhouse. Can you imagine how disappointed people would be if it led into the Bathhouse?

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    • Lips McGee wrote:
      Why do you not like it? I thought it was fine. (though unusually large even by 2kki standards)

      The biggest problem the pink shoal area has is, aside from the bugginess of it, imo that most of it is just empty. Compare it to the Flesh Paths World, another huge area from 710, you'll get it. The Flesh world is composed of many narrow passages, and almost every passage has something to interact, or watch. The Shoal, on the other hand, is merely a wide open ground, and everything it has is the text for the library(and it is the reason why you HAVE TO visit the awful area) and a couple fo flags, and other little things which doesn't make the area anywhere near to being intheresting. And of course these things are miles away from each other. 

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    • Eh, I suppose I can understand that. It is a little empty, but I really like the music.

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    • What else did you expect from an obvious parody of the Shoal from the original Yume Nikki? Most of the worlds in the original were large and empty, and this parody merely expanded on that idea. Also it has some blatantly silly characters, like the eyes emoji.

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    • Yeah, the original pink shoal was big and empty and so the green version of wataru, but this shoal is way too big. 

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    • Comedic exaggeration, as it were.

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    • To be fair, it also expanded on the parts that actually had stuff.





      Once again, I just like the music, I don't really mind it being empty as much.

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